Delete all contents from folder Quiver - On Back Hip, except for config. 1. Spoiler za5adlo wrote: So u mean it can fix bugs of xpmse sheath animations while u unsheath during run, sheath/unsheath sword + dagger, mace + dagger etc, which. 1. This mod actually uses the animations from that mod. Endorsements. HKX Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapon, regardless of your offhand weapon. . Use the item and choose the mode you want. 2 walk_start. This mod adds new equip/unequip animations to the XPMSSE Style Fitting Animations. As far i know, they are not included in XPSSE and Ecotone + Immersive Animations is tricky. Page 16 of 16 - Draw 2 - Dual Weapon Equip-Unequip Animations - posted in File topics: Excelent. Much improved animation than the existing "Smooth Random Magic idle Animation" mod. 1 Fixed transformation bug, added option to unequip shields on sheathing; Version 4. Dragon Priest Player Animation Hover Fly SE: Draw 2 - Dual Weapon Equip-Unequip Animations: Dreadstorm - Mountain Spirit Armor Boss Integration: Optional: Drunk or drugged animations (DAR) hard requirement: DS3 farron Greatsword animation(mco skysa) must: DS3 Ringed Knight sword animations I MCO: Dual Mace. 2. Features of this system include: -Equipping weapon models to the player character. Weapon Equip (and Unequip) Animation Speed. adjust default dagger/dual wild draw/sheathe animation for each equipping mode. - Add dual Scythes weapon, using my auto equip-unequip script. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapo Usage. Initial release of the mod. Hello. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. 7z ; Added Tweaked Creation Kit ini ;. Unique equip/unequip animations for machete-based weapons. Yeah, dual casting seems a little OP. 1. 2. 1,004. The issue I was trying to fix was animations for mace and axe equip and unequip with shield on the back. 13 hit. Page 3 of 16 - Draw 2 - Dual Weapon Equip-Unequip Animations - posted in File topics: In response to post #90529248. -1 = ignore. The mod comes with several options to choose from. #6. #93698353, #96718648 are all replies on the same post. Each weapon buff has special skill (weapon art). Original upload 11 February 2021 10:20PM. When I. 1 idle. Known issue. Classic edit : Uses vanilla speed. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapo2 days ago · About this mod. Thank you Khenta for pointing me in the right direction. - Dual animations fixed; Version 1. Created from scratch MCM for Draw 2 - Dual Weapon Equip-Unequip Animations by Korodic to support MCM Helper. Download: Manual; 0 of 0 File information. 4 roll. Draw 2 - Version 1. member; 0 kudos; 12 October 2023, 3:27PM. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. - Vanargand Animations - Female Idle Walk and Run . Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapo Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. The mod comes with several options to choose from. Initial release. Instead of equipping or unequipping a specific slot the ability instead works by Item Set. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapo. Endorsements. When I draw one weapon with the dual-wield friendly animations, I reach for two weapons, and am apparently unsheathing my magic from my back as well. It's really up to personal preference unless you're looking for "the best option for maximum damage output" then it would be dual wield. 5 + Microgun Instant Fire. Adds in equip/unequip animations for back shields and back staffs as well as dual weapon equip/unequip animations for weapons of the. Saves settings as you change them, automatically loads settings on startup or game load, imports settings from an existing save, so you don't have to spend time in MCM again with each game. 1. 5. correction/align back eq/uneq for each 1hm/dw mode for backdraw package. 4 equip/unequip. The "Sheath Weapon on Unequip" EquipSet option will override this setting. 13 hit. Helmet Toggle - IED preset and animations by GiraPomba - Highly recommended If you use Immersive Equipment Display and Equiment Toggle 2 . Install loader. >0 = template ID of spell to cast (MUST be either known or has CanBeTransient=true) WeaponUseTable This table contains additional weapon combat data for how different weapon types can be used. hkx from IED conditions and the unequip animation is Original mtidlemuscularoffset. I replaced: xpe1_mac_equip. CollectionsEquip 2 has your follower equip weapons immediately as they are given to them. Weapon Equip (and Unequip) Animation Speed. 989. Version. File archive. It's also possible to have dual draw/sheath animations depending on the weapons your. Saves settings as you change them, automatically loads settings on startup or game load, imStats. 01/31/21: - Add equip/unequip animation to XPMSE Spear in back for first person. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. The mod comes with several options to choose from. Of course, all the above only applies to switching 1 weapon for 1 other weapon, and falls apart if you're dual wielding or have something else in your offhand. Saves settings as you change them, automatically loads settings on startup or game load, imDraw 2 - Dual Weapon Equip-Unequip Animations Started by Site Bot , Feb 11 2021 10:20 pm «. Again, you have to choose. With the 'Weapon Equip System 2. 2 run_stop. this is only a minor glitch but can be annoying, especially if you like to unequip your sword while your in the holstered stance. zip (Draw 2 - Dual Weapon Equip-Unequip Animations - Settings Loader) folder 9KB. Page 11 of 15 - Weapon Styles - Draw-Sheath animations - posted in File topics: In response to post #116845733. Endorsements. 0. Mods . Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapo. Unique DLs-- Total DLs-- Total views-- Version. Organizer-2. This mod is intended to use with another mod that let you display the weapons of your character in different positions, other than the vanilla ones. DAR Smooth Animations. To my knowledge, current mods that provide for a character to carry a one handed sword on the back don't have animations with sound. Smooth Random Equip Animation - My DAR conditions SE 1374 Smooth Non-Combat Sneak Idle 1375 Smooth Random Blocking Animation 3. 3 rise. I also strongly recommend Draw 2 - Dual Weapon Equip-Unequip Animations by Korodic, a great dual sheathe/unsheathe animation pack that doesn't get the deserved exposure, and just like SDS/IED doesn't require you to mess with Nemesis (be sure to get DAR as well, though). Im not sure if Korodic misunderstood what you. Speed up/down weapon equip animations and optionally make the Microgun spin up instantly. Fixed left hand weapon clipping through the character when running while dual wielding. 0) SPID distribution of automated helmet. 0. Endorsements. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. 2. GoodSteve Posts: 607. Download: Manual; 0 of 0 File information. Thanks to the Patrons whose graceful attitude (not talking about money) gave me a. Installer by Ebrithil Umaroth. To be able to draw/stow two weapons at once, you need the Dual Wielder Feat. Back to top #52 BelstoneFox Posted 13 March 2021 - 04:16 pm. New configuration option for quick weapon sheathing while in combat. etc. Adds MCM Helper support by creating from scratch MCM for Draw 2 - Dual Weapon Equip-Unequip Animations by Korodic. 4K subscribers in the skyrimmod_jp community. Page 10 of 15 - Weapon Styles - Draw-Sheath animations - posted in File topics: In response to post #117046573. Donation Points system. hkx. Pages. Do the same for the 1st Person Folder. Unique DLs-- Total DLs-- Total views-- Version. Speed up/down weapon equip animations and optionally make the Microgun spin up instantly. I made this mod with the intent of using it for Nether's Follower Framework by Netherworks, All Geared Up Derivative SE by cskriffin, and my own mod Draw 2 - Dual Weapon Equip-Unequip Animations. A shield requires a full action to don/doff, as shields are intended to be strapped in, not just held. The mod comes with several options to choose from. . First, in the project window, create an empty animation and name it DEFAULT_ATTACK. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. Enable by adding 'Player' flag in '2HSword' and '2HAxe' sections. Unique DLs-- Total DLs-- Total views-- Version. Added random equip, unequip, swap animations. Endorsements. This fixes that. 0 Works with circlets along with headgear now; Version 3. Download: Manual; 0 of 0 File information. 0) Placed helmets will be removed when a chest piece is not equipped; Equip/Unequip of headgear specific hoods that do not have a Lowered Hoods variant (Lowered hoods variants included in update 2. 2. Equip 2 has your follower equip weapons immediately as they are given to them. Not set. 3. Self Targeted, and Master Spells Unique Soul Trap Animations Unique Bound Weapon Equip, Unequip, and Bow Draw Equip and Unequip. #95074083, #101509338,. 1. Download:. Last updated 01 December 2021 1:20AM. i cannot get it to revert. . This thread is archived. Copy all files to OblivionData folder. I need no ‘Tools’ Cuz my weapons will be tools but the magic abilities need to be able to be used while the sword is equipped. 👉Learn How To Make Full Games From Start To Finish At My Free Unreal Engine Beginner Course : Genshin Equip Animations - One Handed. Set conditional modals fix and weapon vfx crusts QOL to use it. ) For any others things, if you have doubt, contact me, I will try to answer you fast. Draw 2 - Dual Weapon Equip-Unequip Animations Read the description for install instructions! Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapoAdds in equip/unequip animations for back shields and back staffs as well as dual weapon equip/unequip animations for weapons of the same type This doesn't really touch magic stuff/right handed staff stuff as those behaviour files are a massive mess that would drive someone to insanity . 2. Player and NPCs can both use these animated weapons, however in order to avoid an overheat of your CPU the. Speed up/down weapon equip animations and optionally make the Microgun spin up instantly. Skip navigation. - Wings and Horn now can be equip as. Version. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight. No more Nosferatu Death with this sunscreen plugin for survive those evil tamrielic UVs. Dracula and Kate Beckinsale recommends this. 22 October 2023, 3:39PM. 0) (2. Download: Manual; 0 of 0 File information. Removed Draw 2 - Dual Weapon Equip-Unequip Animations Removed Folkvangr - Grass and Landscape Overhaul Removed Bears of the North Removed Maximum Skeletons - Rougeshot Removed SSE Parallax Shader Fix v1. 2. If that specific set is disabled in PCEA, the no-sheathing unequip animation works, so the mod/conditions. ago. Created by Korodic. Saves settings as you change them, automatically loads settings on startup or game load, imAbout. 1. 143. Last updated 01 December 2021 1:20AM. Uses Frozen Locomotion and hitman's jump and jump land animations. Self Targeted, and Master Spells Unique Soul Trap Animations Unique Bound Weapon Equip, Unequip, and Bow Draw Equip and Unequip Idles Movement (walk, run, sprint, jump). hkx from IED conditions and the unequip animation is Original mtidlemuscularoffset. Unsheathing two dual wielded swords while moving give a very awkward animation in the right hand which will be raised above the head and then snap back into position. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. Unique DLs-- Total DLs-- Total views-- Version. Still broken :(, curious to mention I was not able to change back to the correct animation and now I can by changing back the equip style and equipping a dagger on the left hand. It took me a lot of time to figure how to have the draw animations from the back and the two hips. Page 1 of 16 - Draw 2 - Dual Weapon Equip-Unequip Animations - posted in File topics: Draw 2 - Dual Weapon Equip-Unequip Animations Read the description for install instructions! Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. Removed 1hm and Dual Wield Animations Overhaul SSE ; Removed Pretty Combat Animations SSE ; Added Mod. you might be using dual swords one minute, then a sword and an axe the next, then an axe and a shield, etc. Features: Very easy to use - automatically saves and loads settings, no user interaction required. Endorsements. i have to go back and forth to equip/unequip the weapon in first and third person to fix it it's annoying. Unique DLs-- Total DLs-- Total views-- Version. Speed up/down weapon equip animations and optionally make the Microgun spin up instantly. . The mod comes with several options to choose from. -Turn. About this mod. Download: Manual; 0 of 0 File information. . Speed up/down weapon equip animations and optionally make the Microgun spin up instantly. 0 has been released. Last updated 23. gpf010_1hm_idle. A shield requires a full action to don/doff, as shields are intended to be strapped in, not just held. Only use if you are good with installing manually or will be installing with Nexus Mod Manager. 1. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapo Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. It replaces some animations from XPMSSE as well. 158. . Adjust back shield equip/unequip idle animation for default package. Last updated 23. Endorsements. hkx -> reverse grip idle animation while holding weapon. With the 'Weapon Equip System 2. 0. Last updated 23. The mod comes in a convenient FOMOD installer. Two handed weapon support for CGO users. However if you overwrite these animations with others it won't work. The primary goal of the VRIK project is to make Skyrim VR a more immersive experience. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. This mod contains the following one-handed animations: -Equip. Jun 5, 2017. Is it possible for one to replace equip/unequip animation files for weapons? Like. It's also possible to have dual draw/sheath animations depending on the weapons your character are currently equipping. I've tried to rearrange my Mod//Load order and even reinstalled FNIS and the animation mods and still he's popping up like a gopher. 154. its seems that game needs. - XPMSE reverts PCEA2 replaced animation back to their PCEA2 animations instead to the default animation when it reverts and if the data is still valid - XPMSE only uses dual wield equipunequip animations on Shield+One-Handed when you have Dual Sheath Redux installed, otherwise it uses single wield - XPMSE checks if FNIS. A mod to compliment ALLGUD . (Only if your left hand is empty)Basically, I'm stuck where I can have a set of animations that makes it look plausible when I draw two weapons; or one-- but not both in one. I’ve added the following mods to this section: Draw 2 - Dual Weapon Equip-Unequip Animations Download. - New animations for equip-unequip spear in back, for throwing knives and axes for blocking with javelin. Draw 2 adds animations from Extra Drawing Animations, utilizing Dynamic Animation Replacer to add. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapo. Adjusted sword equip and unequip animations to blend with new stance; Added more attack animations to blend with new stance when coming out of the attack--all attacks should now be covered; Added new dual wield sprint animation--in opional files; Added new greatsword sprint--in optional files; Added equip and unequip for weapons. Inventory on Guns says "Action Blocked". Endorsements. 0. Separated shield animations in the installer. Version 1. Download: Manual; 0 of 0 File information. Weapon Equip (and Unequip) Animation Speed. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. Images 1. The mod comes with several options to choose from. This is happening both with dual wielding and only wielding a weapon in my left hand. Instead of equipping or unequipping a specific slot the ability instead works by Item Set. In the linked file in the description, there are some. Asset Pack. 3. 6. Equip x0. Uploaded: 11 Feb 2021 . Works on any weapon, vanilla or custom without the need to generate separate meshes. 1. [Mod Release] Draw 2 - Dual Weapon Equip-Unequip Animations Download it here: Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. That's because those were taken from Extra Drawing Animations mod and they're the only mace and axe + shield animations available. ), you will be better off not installing the optional equip/unequip. 1. This mod contains the following one-handed animations: -Equip. Unique DLs-- Total DLs-- Total views-- Version. #117048578, #117074068 are all replies on the same post. Restricts the melee classes movement. It's also possible to have dual draw/sheath animations depending on the weapons your character are currently equipping. This will also skip sheathing a two-handed weapon in combat. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. The best you can do is manually overwrite the . By base animation, I mean whatever MO's virtual directory is using for these files: The left-hand style animations used to work. Page 13 of 16 - Draw 2 - Dual Weapon Equip-Unequip Animations - posted in File topics: In response to post #94002373. esp is. Do not use with "Smooth Random Magic idle Animation" Even if. Display every piece of equipment on the player or NPCs, at once - one-hand/two-hand swords and axes, maces, daggers, staves, bows, crossbows, shields, torches and ammo. 2. Draw 2 - Dual Weapon Equip-Unequip Animations ; DynDOLOD 3 Alpha ; Dynamic Casting Animations ; Edgemaster Animations for Attack Behavior Revamp (ABR) ; Elder Souls - Sweep Attacks Standalone SE ; Extra Drawing Animations ; FileAccess Interface for Skyrim SE Scripts - FISSES ; Fish Anywhere With Water ; Flute. Speed up/down weapon equip animations and optionally make the Microgun spin up instantly. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapoUtilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. - Wings and Horn now can be equip as. 39(Shield),. It's either/or. 161. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapoUtilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. We're making progress, but it looks a bit odd without a muzzle flash and. if I want dual wield unequip/unequip animation to be the same as one handed, is it possible? if so, what files would I need to overwrite/replace? Been trying to see if I can get equip/unequip animation for 2 katanas. Mod Summary: Makes equipped left hand weapons and both staves visible on the player or NPCs. Version. SKSE is required for the. Lightweight SKSE64 plugin. Tracked 'Equip 2 - Follower Dual Weapon Equip-Unequip Behavior Improvement' 20 Oct 2023, 6:43PM | Action by: modaofive. 1 Jump. Unique DLs-- Total DLs-- Total views-- Version. Weapon Equip (and Unequip) Animation Speed. That allows to easily install the various speed multipliers and swap between them. Hello fellow modders, I'm Rougeshot a proud member of. Logs. 9. October 2013. . home Fallout 4. 6. 4. Download: Manual; 0 of 0 File information. (2. Dragon Priest Player Animation Hover Fly SE: Draw 2 - Dual Weapon Equip-Unequip Animations: Dreadstorm - Mountain Spirit Armor Boss Integration: Optional: Drunk or drugged animations (DAR) hard requirement: DS3 farron Greatsword animation(mco skysa) must: DS3 Ringed Knight sword animations I MCO: Dual Mace Animations for SkySA: Mandatory: Dual. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapo Known issue. Fixed bug with. -Sprint. The mod comes with several options to choose from. There is only a DAR version, which works for both genders. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapoLogger says Legacy 68629 Stf_equip. Steps for Uninstalling. Last updated 23. Endorsements. When I draw one weapon with the dual-wield friendly animations, I reach for two weapons, and am apparently unsheathing my magic from my back as well. Saves settings as you change them, automatically loads settings on startup or game load, imOf course, all the above only applies to switching 1 weapon for 1 other weapon, and falls apart if you're dual wielding or have something else in your offhand. 16 down. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. Weapon Equip (and Unequip) Animation Speed. 5MB: MAX: No. #90693208 is also a reply to the same post. Except when you are wearing boots. Adds MCM Helper support by creating from scratch MCM for Draw 2 - Dual Weapon Equip-Unequip Animations by Korodic. 0 Immersive Citizens - AI Overhaul Convenient Horses SDA Patch Hub SE Nether's Follower Framework Equip 2 - Follower Dual Weapon Equip-Unequip Behavior Improvement. 0. Im using the one from here. The mod comes with several options to choose from. In 5 days there's going to be a game update that replaces most of the equip / unequip animations with high fps and slightly redesigned versions. The simple way: Simply install this mod plus the optional "CATA Addons" you like and you're good to go, these addons are provided in my released non-combat animation mods and are categorized as follows: For light armor: - Vanargand Animations - Male Idle Walk and Run . 0. XPM supports axes on back and even brings its own animations for it (SWP style and some other). It's silly and really an oversight IMO. 22 October 2023, 3:39PM. By working with ItemSets it ensures the wrong. json and horse_rider. Version 1. 1. 1. You can still force its display for screenshot purpose by equipping it and not equipping/unequipping any weapons afterward. Auto Equip Setting item will be added to your inventory. Location doesn't matter. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright. Includes. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapo. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapoPage 8 of 16 - Draw 2 - Dual Weapon Equip-Unequip Animations - posted in File topics: In response to post #94652918. A shield requires a full action to don/doff, as shields are intended to be strapped in, not just held. 1. Download: Manual; 0 of 0 File information. Unique draw/sheathe(eq/uneqip) with: dual wield; 1hm + shield; 1hm + left hand empty; back shield; back dw; back 1hm + left hand emptyBandaid fixed dual bound swords crashing the game when sheathing them by forcing them to use the vanilla unequip animation. - Vanargand Animations - Female Idle Walk. This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice. g. VRIK will display and fully animate a virtual body while matching its movements to those of the player. 1. 0. Added Vanargand Animations - Crossbows ; Added Draw 2 - Dual Weapon Equip-Unequip Animations ; Added Draw 2 - Settings Loader ; Added Realistic Paper ; Added High Quality Food and Ingredients ; Added Literally Unplayable - The Forgotten City Patch ; Added Save the Icerunner - Lights Out Alternate Routes ; Added Improved College. ; In Line 75, change EquipLeft= to true. Separated the 2 weapon Yamato Chaos Nyx = YRM Yamato MCO moveset compatible Yamato Chaos Erebus = Anchor New Yamato MCO moveset compatible; Updated DAR Framework w animation movement & idle I patched the animations that I have permissions. adjust default dagger/dual wild draw/sheathe animation for each equipping mode. I've also. 2. Created from scratch MCM for Draw 2 - Dual Weapon Equip-Unequip Animations by Korodic to support MCM Helper. 2. This fixes that. 1. Typically I think most DMs would go if you have the dual wielding fighting style or the dual wielder feat then you can draw or stow both weapons at once as part of the. 1. Logs. Equip weapons with either 1 or 2 hands; Use a custom hotkey to change grips; Change grip in 1-2 seconds; Level/Use the skill of the grip you're using; Shields/Spells are re-equipped in off-hand as you return to one-handed grip; Weapons return to their default state when you unequip them; Dual wield 2 two-handers, though they must be. Unique DLs-- Total DLs-- Total views-- Version. 8 move_walk. 1. Skyrim PC版のMODについての情報や雑談をしましょう。自由にPostしてください。使い方や新情報などいろんな話題OKです。Equip 2 - Follower Dual Weapon Equip-Unequip Behavior Improvement. Saves settings as you change them, automatically loads settings on startup or game load, imPage 15 of 16 - Draw 2 - Dual Weapon Equip-Unequip Animations - posted in File topics: In response to post #101719783. Favorite shield 2. The only mod that displays Unequipped Bows AND Shield on your Back! Displays your favorite Weapons and Shields! NPCs as well! Gold Pouches, Potions, War Horn, Lute, Azura's Star, White Phial, and more can be positioned around the waist and back! Completely replaces Equipping Overhaul, Dual Sheath Redux, Visible. SKSE is required for the. 00:14 - 00:31 Buff animation and visual effect showcase. Thanks to the Patrons whose graceful attitude (not talking about money) gave me a. Saves settings as you change them, automatically loads settings on startup or game load, imVersion 1. The Equip Unequip item ability is responsible for actually doing the item equip or unequip. Animation montage is played inside slot which affects right hand only, without affecting the body, it allows playing equip/unequip animations any time: When hand and spine weapon sockets match - events are triggered, these events launch AttachComponentToComponent node, which parents weapon to the required socket:. Last updated 01 December 2021 1:20AM. Skyrim Special Edition Mod Showcase Video of 'Simple Dual Sheath' by SlavicPotato. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapon, regardless of your offhand weapon. 0. When any other equip item ability are activated the actual equip/unequip is done by the Equip Unequip ability. Last updated 23. i can move it around just fine with IED, but i cannot alter the draw animation in-game. Weapon Equip (and Unequip) Animation Speed.